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Monday, August 27, 2012

Free Download Underground 2

With the resounding popularity of Underground, Underground 2 came out in 2004 and built on the success of its predecessor. The biggest change for this game was an "explore" mode that allowed players to drive around the city, Bayview, in an effort to find races.
This game saw the elimination of police chases, which had been in every Need for Speed game since the first Hot Pursuit title. Customization was also tuned considerably, opening up even more options for players to create the car they’d always dreamed of. Three SUVs were also added to the game, and could be customized more heavily than the regular vehicles available
Release Date: 2004-11
Rating: E
Platform: Game Boy Advance, mobile, Nintendo DS, Nintendo GameCube, PC, PlayStation 2, Xbox,
CARS
More than 30 cars were playable in Underground 2, including the resurrected Pontiac GTO, Mazda RX-8, and Lexus IS300.
Acura RSX Type S
Audi A3
Audi TT
Cadillac Escalade
Ford Focus ZX3
Ford Mustang GT
Honda Civic Coupe Si (only in North American version)
Hummer H2
Hyundai Tiburon GT
Infiniti G35
Lexus iS300
Lincoln Navigator
Mazda Miata MX5
Mazda RX-7
Mazda RX-8
Mitsubishi 3000 GT
Mitsubishi Eclipse GSX
Mitsubishi Lancer EVO VIII
Nissan 240sx
Nissan 350Z
Nissan Sentra SE-R Spec V
Nissan Skyline R34 GTR
Opel/Vauxhall Corsa (only in European version)
Peugeot 206 GTI
Pontiac GTO
Subaru WRX STI
Toyota Celica GT-S
Toyota Corolla GTS AE86
Toyota Supra
Volkswagen Golf GTI

TRACKS / WORLD
The city of Bayview is absolutely massive, containing five different neighborhoods, each with different features and challenges to conquer. Real-time weather effects make different parts of this city challenging to drive.


W12 WWE 12 PC Game Edition Version Free Download

W12 BIGGER, BADDER, BETTER
The Greatest Game in Sports Entertainment History!

The WWE franchise is back with an exciting all-new edition with WWE '12. The new gameplay system will make you feel like you're truly in the ring with the most fluid, dynamic, realistic, action-packed WWE simulation to date.
Doing more than simply dropping the SmackDown vs. RAW moniker that has prefaced the last run of WWE games since 2004, WWE '12 aims to refresh the long-running wrestling series' recent stale leanings with redesigned gameplay and an all-new game engine. While it still packs a massive roster and is brimming with all of the over-the-top macho bombast and ridiculous braggadocio hardcore wrestling fans love, not all of the updates are for the better. It's easier to jump right into the ring and start hammering away at meaty dudes with vigor, but overaggressive AI and a near-broken attack counter system sap the fun. Unfortunately, other problems add to the pile, making it tough to enjoy the game's authentic trappings.
WWE '12 mirrors the energetic spectacle and cheesy swagger of the television programming it's based on with admirable gusto. Outside of the ring, there are plenty of flashy, grand entrances and throngs of cheering fans eager to see endless combinations of the game's huge selection of wrestling combatants bludgeon one another in style. When it comes to the matches themselves, the action is fast-paced and intense. The game's overhauled engine showcases a nice level of detail in the character models, and the animations are more fluid this time around when transitioning between attacks and reversals, but it's still rough around the edges in spots. Collision detection is off at times, and some transitions are a little too fluid. For example, it's possible to go from throwing a punch at your opponent to almost instantly being upside down between his legs in a midair pile driver--weird instances like this can happen so fast that you don't even know how you wound up being ground face-first into the mat. Other times, though rare, the game bugs out altogether. One glitch causes a wrestler to float very slowly toward the screen, through the ropes, out of the ring, and into the air above the crowd, forcing a reset of the match to restore order. That said, major bugs are infrequent, and most matches do look realistic enough to appease followers of the sport.
Retooled with accessibility in mind, the gameplay flows quickly once the fists start swinging. Strikes, grapples, and Irish whips are single-button moves that change with your position, yielding more elaborate attacks as opponents grow weaker. Whittling your adversary's stamina down opens up room for sweet signature moves and fancy finishers, and a new limb targeting system lets you deal damage to specific areas of the body when grappling. Everything works pretty well, with the exception of defensive maneuvers, which are a major stumbling block. WWE '12 gives you and your opponent far more chances to counter each other's attacks, but the window of opportunity to pull off these crucial reversals has been shaved down to almost nothing. You have a split second before contact to tap the right trigger to block or reverse. These prompts don't always appear onscreen when they should either, and more often than not, hitting the corresponding button at the right time doesn't register.
Your computer-controlled foes, on the other hand, are adept at countering almost everything you throw at them (at least on the game's default difficulty). They adapt to your move patterns quickly too. It's extremely frustrating to get turned into a slab of battered meat and lose several matches in a row because every counter you attempt fails to stick--even when it feels like you're quick on the draw. While you can dial back the AI to a more comfortable setting, the problem doesn't go away. It does feel satisfying when the tide turns in your favor, but once things start going wrong, it easily snowballs into a match-ending catastrophe.
For those who can tune out the inconsistencies in WWE '12, there's an abundance of play options to dig into. WWE Universe returns with a never-ending run of matches and lots of flexibility to tweak the experience to suit your whims. Any number of matches on the schedule can be simulated or played hands-on, and it's a lot of fun to hop in and play an interfering role in certain matches. If you just want a quick game or two, there are a slew of options for configuring one-off matches. Multiplayer modes are flexible too, and playing against other humans locally or in online matches is preferable to the irritating AI, though you still have to face the prospect of rage quits due to unresponsive attempts at countering.
Having the freedom to create your own content to play in the game is another area where WWE '12 shines, since you can craft everything from your own custom wrestlers and movesets to entrances and storylines. The story-driven Road to Wrestlemania, on the other hand, is one of the game's biggest disappointments. It has three lengthy chapters that explore heavily scripted storylines centering on Sheamus, Triple H, and a custom wrestler you create, but these matches are some of the least enjoyable encounters in the game. They often revolve around unclear yet strict objectives, and deviating from them results in failure.
The franchise may have been in need of some serious tinkering, but the impact of the gains made in this next evolution of the series is canceled out by the leftover problems lingering in the formula. While a few improvements feel like a step in the right direction and will no doubt hit the sweet spot for some players, there are crucial areas where WWE backslides. Insidious AI and the weak story mode are among the bigger culprits, but the fact that such a huge portion of the gameplay hinges on a horribly imprecise reversal system is a real deal-breaker.


Sunday, August 26, 2012

Need For Speed Most Wanted Free Download

Windows 2000 Professional, Windows XP Professional,
or Windows XP Home operating system
Intel Pentium 4 (or equivalent) CPU running at 1.4GHz or higher
32MB DirectX 9.0c compatible video card (Geforce2 MX or higher) using a
supported chipset (see below)
256 MB RAM
DirectX compatible sound card
3 GB of HD space
8X CD-ROM
To play online a network card is required for broadband connectivity
Installation Instructions:
Exit all applications. It is recommended that you do not run unnecessary
background applications when installing the game.Be Wanted!Basically dzhitkata combines the two most successful item in my whole NFS series - pursued by police and illegal racing on city streets to knock down the points of the neighborhood ladies. Both ideas are further developed and enriched: if you think this is just NFS: Underground with the police, would severely wrong! Indeed, the story revolves around you trying to break into street racing and to enter the so called Blacklist - "ranking" of the 15 best gangsta-drivers. But this is only a small percentage of things you can do while playing.Otherwise, the story behind the title is simple enough - trying to enter the star and causing petnaysetorka duelche last in the standings. He won by cheating and taking barnatoto your vehicle. Not only that, but even bugger climbs to first place in the Blacklist-but using your own car! Thereafter, your objectives are twofold: to go to him and rub his head on the hood of your car (not reflected in the game, maybe some expansion ...) and get to the top spot in the leaves, ie to become the most sought aka The Most Wanted.Furthermore, among women, however, will become quite popular among the keepers of law are not approved to do sundry oligophrenia misery on the streets of the city entrusted to them. Will get its own file, and if too many ugly things, it is better to replace the vehicle or cover for some time. Just the memory of the cops is longer than one illegal race.
Except in this mode, you can play quick race - everyone knows what it is, or try to pass some of the many challenge series: mini brain teaser that you learn the style of play. Even by themselves they are pretty funny - as Tollbooth Time Trial (which is standard for race time by going through Checkpoint) or Roadblock - must overcome a number of police barricades, and escape.;) Another interesting race is Pursuit Length - should avoid the police for some time and then hide from the eyes of his pursuers. From the "tail" can you get rid by going through some of the places called pursuit breakers - for example in supporting pillars or columns giant billboard at a gas station, the goal is to create maximum destruction behind him in which to natselyat maximum number of police cars and therefore ceased to function. After the last hunter you lose sight of (computer-controlled opponents here are not mediums), and a minimap-appear several places to be backing - Bringing it to the vehicle, one of them and you're done!
NFS Most Wanted Free Download
BLACK EDITION is a collector's edition - more tracks and cars. BMW-it (triple) the poster is unlocked at the beginning and tuning is like the picture. Management is more difficult than the normal version (from the demo) as I understood it for PC only Black Edition version.INSTALLATION:
1. Unrar.
2. Burn or mount with Daemon Tools.
3. Install the game.
4. When prompted for a key, use the keygen located in the Crack dir on CD1 or use any of these keys:
THQ8-YUR4-8QQT-R8QC-VRLD
J6KK-R3YG-KMJZ-BKMB-3RLD
5QUU-2927-LHF4-9LHZ-6RLD
JB55-Q2VH-U65W-KU6J-YRLD
F79Z-WU3N-YFV4-CYF6-7RLD
5. Run nfsmwpatch1.3.exe to update the game to version 1.3
6. Copy the cracked executable located in the /crack directory on CD1 to your installation directory.
7. Play the game.


Moto Racer 3 Free Download PC Game Full Version Free Download

Moto Racer 3 Gold Edition: game presents a wide variety of brand new game modes, circuits, bikes and bonuses for extra challenges, thrills and life expectancy.
Moto Racer 3 Gold Edition is highly accessible and complete. It is the only motorbike game to offer so many disciplines in both solo and multiplayer modes. Moto Racer 3 Gold Edition gives both seasoned players and beginners alike all the high-octane thrills of the track, for up to 8 players.
The arcade motorbike racer returns
Lock up your moped, and get ready for some high speed racing with the return of the great Moto Racer series. At over 150 mph on international circuits or getting some great air off a dirt jump, you've got all the different two wheeled motor sports you can think of to up your adrenaline, all mixed for a unique blend of arcade racing. And if you're a motorbike connoisseur you can manage your bikes and parts to get the most out of your set-up. Unleash your speed dreams and download Moto Racer 3
An updated and improved Gold Edition, optimised for Windows XP.
Easy handling: quick to pick up, on all kinds of 2-wheel machine.
50 different models of bike (10 totally new ones).
6 different disciplines: Superbike, Traffic, Trial, Supercross, Motocross, Freestyle.
A whole host of circuits (including three new) and real decors like: the Suzuka Circuit (Japan), Barcelona (Spain), Sachsenring (Germany), Eastern Creek (Australia) and the Stade de France.
3 difficulty levels: easy, normal and difficult.
A store for purchasing new items to improve vehicles, using credits earned in Solo mode.
Up to 8 players can race using LAN or Internet.
New bonuses to be unlocked: scooters, a car, pocket-bikes, an army bike, and space age bike, as well as extra tracks and a flying pig.


Friday, August 24, 2012

Jurassic Park Operation Genesis Free Download PC Game Full Version

Jurassic Park: Operation Genesis is an enjoyable game that should appeal to dinosaur buffs and park simulation fans alike, thanks to its attractive graphics engine, unique features, and surprising gameplay depth.
Amusement park simulations are among the best-selling games on the PC market today. Their popularity should come as no surprise, because these simulations can appeal to such a broad audience--men, women, and children alike. What is surprising is that almost all games based on the Jurassic Park license to date have been action games, while the premise of the original movie was the creation of the world's greatest zoological park. Universal Interactive has finally taken the logical step with Jurassic Park: Operation Genesis, a strategy game that lets players create and manage a dinosaur zoo. Jurassic Park: Operation Genesis is an enjoyable game that should appeal to dinosaur buffs and park simulation fans alike, thanks to its attractive graphics engine, unique features, and surprising gameplay depth.
The game allows a very wide field of view.
Operation Genesis' 3D graphics engine does an excellent job of rendering the lush terrain of a tropical island. The dinosaur models are very detailed, allowing players who have even a passing knowledge of paleontology to immediately spot the differences between similar-looking dinosaurs such as the brachiosaurus and the camarasaurus (also known as the brontosaurus). The models are also scaled accurately--small velociraptors are dwarfed by the much larger tyrannosaurs, for instance. Weather effects like rain, wind, lightning, and tornadoes add to the overall effect. The engine lets you rotate your view in any direction and also has a wide range of zoom, so you can get in close to examine individual dinosaurs, or get a much wider view to manage your park comfortably. Though Operation Genesis also has special effects like reflective water, we found that the game had a tendency to lock up with the more advanced graphics settings turned on. Fortunately, the game still looks good even at a medium level of detail, though the game's dinosaur animations still aren't particularly smooth.
Operation Genesis sounds almost as good as it looks. Each of the game's dinosaurs lets out different types of noises, depending on whether it's playing, hunting, sick, or frightened. Your park advisors provide some audio cues, and they even visually resemble the actors from the original movie (though their voices are provided by stand-ins). The in-game music is the very same score written by John Williams for the original Jurassic Park film. Williams' songs do contribute to the game's atmosphere, but die-hard fans of Mr. Williams' music may be disappointed to find that the game doesn't use CD-quality recordings of the tracks.
Operation Genesis' interface is probably its weakest aspect. The game's mouse control is imprecise, so you'll sometimes click on the wrong button. Also, the game provides no way to cycle between the different dinosaurs in your zoo, which can make trying to keep track of them more annoying than it should be. Picking out larger dinosaurs is easy because they're so large, but some of the smaller ones like velociraptors can be hard to spot from a zoomed-out view. Thankfully, you can see the location of all your dinosaurs on the game's minimap, but the game probably could've benefited from a "cycle to next dinosaur" button. The game's interface also has no quick buttons to bring up your park map, so if you spend most of your time controlling the game with your mouse, you'll have to reach back to your keyboard and hit the Tab key to bring up this important screen.
The gameplay in Operation Genesis revolves around creating a park full of dinosaurs for your visitors. The game provides several different kinds of challenges. First, you'll need to create secure enclosures that provide a safe environment for both dinosaurs and park visitors. To keep your park secure, you'll need to build electric fences of varying strength, security cameras, ranger stations, and even sentry guns. Tornadoes and rampaging dinosaurs can cause breaches in the fencing and also damage buildings, but thankfully, the game's map interface makes it easy to spot any holes in your defenses.
Using the viewing towers from the first-person mode is a great tool.
Secondly, you'll need some dinosaurs--unlike games such as Zoo Tycoon, in which you simply purchase animals, Operation Genesis requires you to literally build your menagerie from scratch. You'll hire fossil-hunting teams in various parts of the world and then place them at dig sites to seek out dinosaur bones or amber. You'll then send the artifacts to your genetics lab, where you'll extract DNA until you have enough of one species' genome to create a dinosaur from a hatchery. Though it's possible to create a dinosaur with only a 50-percent-completed genome, he won't live long--the more complete a genome you have, the longer your dinosaur will live. This contributes to the game's strategy, because it costs you time (and money, if you choose to buy fossils and amber from the fossil market) to find more pieces for a particular species of dinosaur. However, the time you put into completing a genome results in a longer-lived investment, since hatching a dinosaur costs a lot of money as well.
Even though children will be attracted to Operation Genesis because it has dinosaurs, parents should take note of the ESRB "T for Teen" rating on the box. There's some blood in the game--carnivores can kill livestock, other dinosaurs, or park visitors if they get loose. You'll also need to put down rogue dinosaurs from time to time by shooting them. The violence is never gratuitous, but parents may want to consider these facts before getting this game for a young child. For dinosaur fans who are mature enough, Jurassic Park: Operation Genesis provides an enjoyable experience, with attractive graphics, strategic gameplay, and unique features that provide up-close looks at the dinosaurs in action.


Monday, August 20, 2012

Wheels of Steel Pedal to the Metal free download

18 Wheels of Steel Pedal to the Metal: With the new expanded business features 18 WOS: Pedal to the Metal expands on the classic game and keeps all the elements that made it a great game to start with. You can work your way up from workin' for “the man” to being “the man”. This game is simple to learn and can be played by virtually anyone. This is definitely one of the best in the series.
With 18 Wheels of Steel: Pedal to the Metal, you have only one goal: make it in the world of long-haul trucking! Accept jobs and move cargo all across North America - Canada, the United States, and Mexico.
It's a race against the clock because for maximum profit you need to get it there on time and undamaged.
18 Wheels of Steel: Pedal to the Metal is a very realistic tycoon-type trucking simulation game which mixes the best of two worlds: business and driving!
Once you make a little money, upgrade your trucks, take on more lucrative jobs, and much more. Live out the quintessential rags-to-riches story!


Start Small and Work Your Way Up!

You begin your first game as a low-level trucker - just an employee working for the Man. As you move along, successfully completing deliveries, you'll soon have the means to become an owner operator of your own truck!
The fun doesn't stop there, though: keep on doing what you're doing and you just might make it all the way to the top to become a company boss and build the largest trucking company around!
Once you've reached the pinnacle of the profession, you have the option to start new games at any of the three levels, providing the most varied game experience.

A Very Realistic Trucking Simulation With Sharp Graphics and Lifelike Physics!
18 Wheels of Steel: Pedal to the Metal is a game that's easy to learn and fun to play, but at the same time it has lots of elements which let you feel like you're really driving an 18 wheeler.
Watch your brake fluid level and your fuel tank - it wouldn't do to run out of gas in the middle of nowhere! Adjust things like traffic density, police activity, and fatigue effects to fit your preferences.


Cool Details

Your trucks are visually detailed and handle like real big rigs, and there's an almost endless expanse of beautiful natural landscapes.
But wait, what are you admiring the scenery for? You've got a deadline to meet, get a move on!
For that matter, what are you reading this for instead of playing 18 Wheels of Steel: Pedal to the Metal? Download it now!

Sunday, August 19, 2012

Army Men RTS PC Game Free Download Full Version

Army Men RTS: does a good job of creating a real-time strategy game based on the classic line of plastic toys.
The Army Men franchise has been very successful for 3DO over the years, yet few Army Men games since the original have made it to the PC. It was probably only a matter of time before an Army Men installment let you control an entire brigade of those little green plastic men in a real-time strategy game, which is exactly what Army Men: RTS does. The game originally debuted on the PlayStation 2, but Army Men: RTS feels right at home on the PC. That's no doubt partly because it was created by Pandemic Studios, an experienced developer of real-time strategy games. Army Men: RTS maintains the broad appeal of the series, as its basic design makes it very easy for players to pick up and enjoy, though die-hard fans of the genre will find it frustrating at times.
You'll control a variety of green plastic troops, such as this flamethrower.
Army Men: RTS places the Green army under your direct control in a series of campaign missions and single-scenario battles called the "great battles." The campaign has you chasing after a rogue Green general who joined your archenemy, the Tan army. Your pursuit will place you on battlefields ranging from a backyard to kitchen countertops. The owner of the house that's the stage for the battles in Army Men: RTS must be quite messy--there are toys and garbage spilled all over the place. The mess is a benefit to you, though. Some of the things lying around can be used to harvest resources. There are two resources you'll need to construct an army: plastic and electricity. Plastic can be found in items like dog bowls and action figures, and you can even harvest some from dead units. Electricity can be acquired by finding things like watches or flashlights. Some missions also have power-ups that will boost troops' speed or firepower.
The campaign has varying objectives for each mission. The Green army will face challenges like having to destroy a Tan base, capture an infinite source of power, or escape from a basement infested with ants. Each mission also includes two secondary objectives called medal goals. Completing one goal will grant you a silver medal, while finishing both will give you a shiny gold medal. Accumulating medals will unlock new great battle scenarios. Completing one medal goal in a mission is easy, but getting both goals can be quite difficult at times. That's because the goals can conflict with each other. For example, one goal may be to finish the mission in a certain amount of time, while the other requires you to find every power-up on the map. You most likely wouldn't find all the power-ups in time on a mission you're not familiar with.
There's plenty of detail in the game's supersized environments.
Army Men: RTS plays like a standard real-time strategy game. While there are some missions where you have only a small squad of soldiers, most of them allow you to build a base and produce troops. In these cases, you'll start out with a bulldozer that is used to build structures like the HQ and the resource depot. The barracks produce infantry and the garage produces vehicles. All these buildings can be upgraded to produce advanced units. You can also build defensive structures like a sentry tower and an AA gun.
The units themselves are well prepared for the war against the Tan army. There are several types of infantry--the basic grunt, the grenadier, and the sniper are only a few of the little green men you'll command. There are also several types of vehicles like the tank and helicopter that support your infantry, and a medic vehicle can be deployed to repair units and buildings. You need to field a balanced army in order to survive encounters with the enemy. Grunts form the backbone of the Green army, but they get chewed up by just about anything if they don't have any backup. Part of putting together a balanced military force is knowing the strengths and weaknesses of the different unit types--for example, tanks can't fire at air units, mortar men can only attack buildings, and bazooka men are effective against vehicles. There's quite a bit to keep track of, but not so much that it gets confusing.
Resources can be extracted from mundane items, such as this toy robot.
The Green army will often employ hero units to get the job done. Cutscenes between every mission help add to the heroes' personalities. Sarge, the tough leader, is found in every mission. The other heroes are unique versions of other basic troops. Their presence adds character to the basic elements in the game, and as such it can be depressing to see them die in a mission.
Overall, Army Men: RTS does a good job of creating a real-time strategy game based on the classic line of plastic toys. Although not particularly challenging, the campaign mode will keep you busy for a while. The lack of a skirmish mode is a drag, but at least there is a multiplayer mode in which you can challenge your friends to a plastic duel. The bottom line is that the game is very easy to play and quite fun despite its limitations. Gamers who have had no RTS experience will be able to dive right in. Meanwhile, though hard-core RTS players won't find Army Men: RTS to be one of the more sophisticated games in the genre, they'll at least be able to enjoy its originality.


Thursday, August 16, 2012

WatchMen The End is Nigh 2 PC Game Free Download Full Version

The End Is Nigh serves up light beat-'em-up fare with a Watchmen flavor. Those hungry for anything substantial will be disappointed.

With all the critical acclaim for the Watchmen comic series and all the hype surrounding the new movie adaptation, it's possible that folks might have certain expectations for the new video game set in the same universe. However, if you are hoping to find some of the comic's depth and maturity here, or are looking forward to reliving your favorite scenes from the movie, you will be sorely disappointed. Watchmen: The End Is Nigh is a shallow beat-'em-up game set years before the events of the comic. Its narrow scope may disappoint some, and the Watchmen veneer isn't very deep. Yet thanks to lively, brutal combat and impressive visuals, Watchmen: The End Is Nigh is a fun, fist-flinging romp for the few hours that it lasts. The $20 price tag is a steep one, but for anyone who enjoys a good old-fashioned beat-'em-up, The End Is Nigh delivers.
Rorschach is surprisingly agile in that outfit.
Pretty much all you do for the entire game is beat up bad guys, and the combat is good enough to stay fun throughout. Whether you're playing as Rorschach or Nite Owl (the only two playable characters), the fundamentals are simple: light attack, heavy attack, block, and throw. Peppering your opponent with attacks works well, and there are some nice animation touches that make even this basic combat enjoyable. Throwing enemies is particularly delightful, whether it be into a crowd, off of a ledge, or into a wall. As you progress, you'll encounter tougher enemies that block your basic attacks, so you have to use the various combos you learn along the way in order to stun them or knock them down. These combos add new animations to the mix and are generally a bit nastier than your normal attacks. However, the best animations are the finishers, which you activate by matching the button prompt that appears over the head of a weakened enemy. The camera zooms in during these brutal flurries, allowing you to appreciate every blow. While Nite Owl's no slouch, Rorschach is the clear standout here: his finishers are so manic and so vicious that you can't help but cringe and cackle with delight as he just keeps hitting a guy who is clearly unconscious.
Basic attacks, combos, throws, and finishers make up the bulk of your fighting move set, but Rorschach and Nite Owl have a few other tricks up their sleeves. They can each counterattack easily, disarming any armed opponents and positioning themselves for a strike. Rorschach will even hold onto these weapons, and his brutal finishers get even nastier when there is a crowbar involved, though watching him wield a knife like a bludgeon is a bit silly. Each hero also has two special attacks that drain energy from a meter in the corner of the screen. Rorschach can do a short bull rush or freak out and do more damage for a short period of time. Nite Owl's grenade stuns anyone nearby, and he can use the electric charge in his suit to zap a large radius of foes.
As you fight your way through the rough areas of town, you'll encounter a few different breeds of thug and lowlife, some tougher than others. It's easy to die if you get yourself surrounded and try to punch your way out, but judicious use of counterattacks and special moves should be enough to get you out of any tight situation. There are throwaway actions here and there, like lever-pulling or valve-turning, and an oddly tricky lock-picking minigame that seems a bit out of place in a game that's all about brute force. Despite these extraneous tasks, a creeping sense of repetition looms over The End Is Nigh, and it's possible you'll grow weary of pounding your way through wave after wave of goons. Though the game mixes up your enemies' fighting styles in order to make you use your entire arsenal, the action can often teeter on the edge of button-mashing boredom. Those inclined to revel in the perverse joy of cracking skulls will be able to keep repetition at bay, but the relatively simple gameplay will quickly wear thin for others.
Yes, that is about to happen.
For all its merits, the combat wouldn't be nearly as fun if it wasn't paired with top-notch graphics. The sharp character models are fashioned after the movie costumes, and the smooth, realistic animations make the action exciting and extremely satisfying. You'll chuckle when Rorschach jams his hands in his overcoat immediately after furiously maiming an entire biker gang, and both he and Nite Owl pack a wickedly pleasing punch. There are occasional physics-based oddities, especially when throwing your enemies, but the animation is still consistently impressive. The detailed environments provide a rich setting for your beatdowns, and stark lights and deep shadows (occasionally too deep) create a dramatic look. The quasi-animated cutscenes provide a few pages' worth of story across the six chapters of the game, and the sinister machinations at work fit nicely into the Watchmen universe.

Though you can have some split-screen fun with a friend, it's baffling that there is no online cooperative mode. That would have made the $20 price tag a little easier to swallow, but as it stands the price feels a bit greedy. Those inclined to tire of repetitive gameplay will find the price of entry too high, but there is some value here. The impressively animated combat is fun and brutal, and the sumptuous environments provide the perfect pugilistic playground. The many unlockable combos and achievements provide some replay incentive, and the combat is surprisingly fun to come back to even after you've beaten the game. Though it may be shallow, overpriced, and likely to disappoint anyone hoping for more weighty fare, Watchmen: The End Is Nigh is ultimately a simple, well-crafted game that will please those looking to dish out some good old-fashioned beatdowns.


Dead To Right 1 PC Game Free Download

If you're looking for a unique twist on the single-player PC shooter, then Dead to Rights is worth your while.
Dead to Rights is about a K-9 cop named Jack Slate, who does what he can to keep the peace in a criminal cesspool called Grant City. At the beginning of the game, Slate and his trusty dog Shadow are investigating a mysterious construction site. There, Slate discovers that someone very close to him has been murdered. Against direct orders, he sets off to find some answers and to seek revenge. The story, as told through Jack's deadpan narration and the occasional CG cutscene, seems pretty straightforward at first. During the course of the game, however, it actually takes some decent twists and eventually becomes quite involving. The best that can be said for it is that, unlike most stories in games, this one does a commendable job of tying up all its loose ends before the credits roll.
Superficially, Dead to Rights unquestionably resembles Max Payne. This is mostly because that game, like Dead to Rights, is clearly inspired by a certain breed of action movies, the most notable of which is probably The Matrix. Like Max Payne, Dead to Rights is the tale of a fugitive cop who's apparently fighting alone in his war against a sinister, corrupt organization. Even the game's respective main characters have a lot in common. Their names sound alike, their dialogue is hammy and melodramatic, they shrug off bullet wounds, they shoot rapidly with two pistols at once, and when they leap through the air, all the action around them slows down. That's a lot of similarities, but that's also where the similarities end.
Dead to Rights plays differently from Max Payne--and from most other action games, for that matter. Most of the game consists of third-person action sequences in which Slate has to gun down countless foes before reaching his next objective. Just as the plot in Dead to Rights offers up a few surprises, so does the gameplay. Simple yet inventive minigames frequently figure into the action, as Slate will have to do all kinds of things, from disarming bombs to lifting weights to picking locks. These minigames rely on precise timing and/or button mashing, and they make for fun diversions. Also, Slate will have to fight unarmed in a number of sequences. Fortunately, he can switch to unarmed combat in the middle of a gunfight.
There's a lot to say about the action in Dead to Rights because Slate is a versatile fighter. He can carry a number of different firearms at once, and the game features a wide selection of real-world pistols, shotguns, submachine guns, assault rifles, sniper rifles, and more. He'll typically salvage these from fallen foes, but he wastes no time reloading, opting instead to coolly toss aside depleted weapons. Aiming in Dead to Rights is automatic. You just press and hold the right mouse button, and Slate will draw a bead on the closest foe. Once that enemy goes down, you press the right mouse button again to find your next target. You can also opt to manually aim from a first-person perspective. This rarely figures into play, though you'll sometimes need to do so when using sniper rifles.
We experienced a major bug in the first level of the game, which prevented us from playing any further. Publisher Hip Games quickly addressed the problem with a patch, and the rest of the time we spent with the game was spent without incident. Or, rather, it was spent without any additional technical foibles, as the game itself is full of "incidents" and pure action. Though Dead to Rights looks like a watered-down port of an aging console game (in fact, its looks were never its strong suit), its gameplay still holds up and survives the translation intact. It's not just another cookie-cutter shooter but plays differently in a number of key ways. So if you're looking for a unique twist on the single-player PC shooter, then Dead to Rights is worth your while.




Samurai II Vengeance 1.01 APK Game For PC Full Free Download

Year: 2011
Genre: Action (Slasher) / 3D / 3rd Person
Developer: MADFINGER Games
Publisher: MADFINGER Games
Platform: PC Publication Type: pirates Language: English (ENG) Crack: Not required

The long-awaited sequel to Samurai: Way of the Warrior! The original game received many enthusiastic reviews for the manga-style graphics and quick, bloody gameplay. The game contains more action and a new intuitive controls. Daisuke goes looking for revenge on the war-torn land. From the seafaring village to a flying fortress to the legendary Isle of the Dead, the samurai will not stop until they hunt down and does not adequately punish his sworn enemy - the Orochi. If it suits your sense of revenge?
Features:
Twice as many levels and game modes, new weapons, including samurai musketeer, and Archer, epic battle with unique bosses; Dynamic camera will select the best prospects for each battle, tense, quick and bloody battle ! Improved gameplay includes new features;RPG-elements that reward skilled players (raise your endurance, buy a new combo attacks and pump them ...)Between levels, you are waiting for exciting comic in the anime-style, hand-drawn, the new regime game of survival! advanced artificial intelligence system that is used in many games on the PC, PS3, and Xbox 360,Original soundtrack to the classic style of the samurai films.


Crazy Taxi Game For PC Free Download Full Version Crazy Taxi Game For PC Free Download The main objective of the game is to pick up customers and take them to their chosen destination as quickly as possible. Along the way, money can be earned by performing stunts such as near misses with other vehicles. The player is directed to a destination by a large green arrow at the top of the screen. The arrow does not adjust based on obstacles, but rather points in the general direction of the destination. Once the player arrives near the destination, they must stop within a specified zone. When the destination is reached, that customer's fare is added to the player's total money earned, a ratings are awarded depending on how long the player took to complete the journey. If the customer's timer runs out before the player reaches the destination the customer jumps from the taxi. Players can select three, five or ten minute settings, or the Arcade Rules used in the original coin-op version of the game. In the three time-limited settings, play continues for the designated period of time, after which the cab automatically stops and no more points can be scored. Under Arcade Rules, the player starts with an initial time limit of one minute, which can be extended through time bonuses earned for quick deliveries. Console versions of the game also feature a mode known as Crazy Box, a set of minigames that feature challenges such as picking up and dropping off a number of customers within a time limit, bowling using the taxi as a ball, and popping giant balloons in a field. The arcade version of the game includes sixty levels, and an additional "Original" stage was added for the console versions. Both levels are based in sunny coastal California locales, with steep hills and other strong similarities to San Francisco. The player has a choice of four drivers and their cabs, each of whom has slightly different attributes. Requirments Processor= 733 MHz RAM= 128MB Graphics Card= 32MB Posted by zaid mubbasher at 06:22 Email This BlogThis! Share to Twitter Share to Facebook Labels: all games 0 comments: Post a Comment Newer Post Older Post Home Popular Posts

The main objective of the game is to pick up customers and take them to their chosen destination as quickly as possible. Along the way, money can be earned by performing stunts such as near misses with other vehicles. The player is directed to a destination by a large green arrow at the top of the screen. The arrow does not adjust based on obstacles, but rather points in the general direction of the destination. Once the player arrives near the destination, they must stop within a specified zone. When the destination is reached, that customer's fare is added to the player's total money earned, a ratings are awarded depending on how long the player took to complete the journey. If the customer's timer runs out before the player reaches the destination the customer jumps from the taxi.
Players can select three, five or ten minute settings, or the Arcade Rules used in the original coin-op version of the game. In the three time-limited settings, play continues for the designated period of time, after which the cab automatically stops and no more points can be scored. Under Arcade Rules, the player starts with an initial time limit of one minute, which can be extended through time bonuses earned for quick deliveries. Console versions of the game also feature a mode known as Crazy Box, a set of minigames that feature challenges such as picking up and dropping off a number of customers within a time limit, bowling using the taxi as a ball, and popping giant balloons in a field.
The arcade version of the game includes sixty levels, and an additional "Original" stage was added for the console versions. Both levels are based in sunny coastal California locales, with steep hills and other strong similarities to San Francisco. The player has a choice of four drivers and their cabs, each of whom has slightly different attributes.

Requirments

Processor= 733 MHz
RAM= 128MB
Graphics Card= 32MB


Wednesday, August 15, 2012

Ben 10 Games 6 in 1 Full Version Free Download For PC

Ben 10 - Blockade Blitz
Bounce balls to smash blocks and help Ben break out of Vilgax `s lair.
Ben 10 - Hero Matrix
Create your own alien heroes to print and share with your friends. Scroll down for the game.
Ben 10 - Power Splash
Team up as Ripjaws and Stinkfly for an aquatic rescue mission.
Ben 10 - Savage Pursuit
Help ben 10 to search a mutant-infested jungle for pieces of a mysterious device. Instructions Ben10 must pass platform levels full of monsters and exotic obstacles. Ben10 can convert into 4 different creatures and take advantage of their special powers. Many obstacles can not be passed otherwise. Use the arrow keys to make bem 10 run and jump. Press Space for Ben10 to attack or use special powers. Hold Z and press one of the arrow keys to convert into one of the creatures. Ben 10 can only do it when the meter in the top left corner is full.
Ben 10 - Critical Impact
Blast meteors to protect the Earth from an onslaught of dangerous debris.r Scroll down for the game.
Ben 10 - Krakken Attack
Use Ben s alien heroes to blast the Krakken back where it came from. Scroll down for the game.


Angry Birds 3 in 1 Collection For PC Full Version Download

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Angry Birds is a strategy puzzle video game developed by Finnish computer game developer Rovio Mobile. Inspired primarily by a sketch of stylized wingless birds, the game was first released for Apple's iOS in December 2009.[3] Since that time, over 12 million copies of the game have been purchased from Apple's App store ,[4] which has prompted the company to design versions for other touchscreen-based smartphone, such as those using the Android operating system, among others. The game is also available on HP App Catalog.
In the game, players use a slingshot to launch birds at pigs stationed on or within various structures, with the intent of destroying all the pigs on the playing field. As players advance through the game, new birds appear, some with special abilities that can be activated by the player. Rovio Mobile has supported Angry Birds with numerous free updates that add additional game content, and the company has also released stand-alone holiday and promotional versions of the game.
Angry Birds is a puzzle video game developed by Finland-based Rovio Mobile. Inspired primarily by a sketch of stylized wingless birds, the game was first released for Apple's iOS in December 2009.Since that time, over 12 million copies of the game have been purchased from Apple's App Store,which has prompted the company to design versions for other touchscreen-based smartphones, such as those using the Android operating system, among others. In the game, players use a slingshot to launch birds at pigs stationed on or within various structures, with the intent of destroying all the pigs on the playfield. As players advance through the game, new birds appear, some with special abilities that can be activated by the player. Rovio Mobile has supported Angry Birds with numerous free updates ..."
SYSTEM REQUIRMENTS
To play the Angry Birds on a PC with Windows XP and Windows 7 requires the following requirements: - Operating System: Windows ® XP / Vista / Windows ® 7
- Processor: 2GHz
- Memory: 512 MB
- Video: 3D-graphics card compatible with DirectX, 128 MB
- Sound Card: Sound device compatible with DirectX ® 9.0c
- Free space on hard disk: 45.2 MB


Aladdin Nasira's Revenge PC Game Free Download Full Version

Aladdin Nasira's Revenge: There are flashes of Disney's magic in several aspects of Nasira's Revenge, but it isn't enough to overcome the game's technical shortcomings.
From Donald Duck to Mickey Mouse to Tarzan, Disney's characters have been gracing the pixelated world of video games for years now. With every new Disney animated movie comes a rush of video games on all the consoles. Aladdin in Nasira's Revenge never had the distinction of appearing in theaters, but that hasn't stopped Disney Interactive from basing an entire 3D platformer on it.
Aladdin may have vanquished the sinister Jafar in his last adventure, but that hasn't stopped Jafar's evil twin sister, Nasira, from seeking revenge. Nasira kicks off her vengeful plot by hypnotizing the palace guards and kidnapping Princess Jasmine and the Sultan. Nasira believes that if she collects a set of ancient relics, she might be able to revive Jafar. Nasira uses her captives to manipulate Aladdin into doing the relic collecting for her. Unknowingly, Aladdin takes up the task of rescuing Jasmine and the Sultan.
Like most 3D platformers, Nasira's Revenge has plenty of jumping, attacking, and butt-stomping. Beyond that, Aladdin also swings on ropes, throws apples from a first-person view, and slides down wires. As for the controls, they're erratic--it's often annoyingly difficult to make the easiest of platform jumps, and judging the distance to the hanging ropes can also prove to be a challenge. The sluggish camera compounds problems further, making navigating simple areas a chore at times. Throughout the course of the game, you take control of Aladdin's monkey friend, Abu, as well as Princess Jasmine. Abu lacks any offensive attacks but may double-jump off walls to reach high areas. Jasmine hides in a huge vase and stealthily navigates the level Solid Snake style. With just a few moves to learn per character, Nasira's Revenge doesn't have the gameplay depth of high-tier 3D platforming games. The moves that are included are awkward to perform or are implemented poorly.
As Aladdin proceeds through the game's 10 levels, the majority of the gameplay consists of collecting a variety of coins, flipping switches, and obtaining items through moronic tasks, like shooting still birds off a wire. Nasira's Revenge is made for children, and it's evident by the game's lack of difficulty. An average player will be able to polish off this game in just one sitting. Younger players, whom the game is designed for, will likely be put off by the control problems mentioned earlier. Another aspect of Nasira's Revenge that will not appeal to younger players is the lack of story development. Real-time cinemas show up far too infrequently to keep a young player's interest. You'll often go several levels before any shifts in the plot occur. Thankfully, there's a handful of boss fights and minigames to play--they help break up the platforming elements. One minigame has Princess Jasmine riding a skateboard while another asks you to knock down as many targets as possible within a given time limit. Collecting genie coins rewards you with slot machine pulls at the end of the level.
Nasira's Revenge has a nice look, but it's marred by graphical glitches. The texture variety, clarity, and detail are impressive, but they tend to jiggle around on the polygons, making the visuals seem like they have a nervous disorder. The draw-in distance barely reaches 30 virtual feet, and the pop-up is masked with dense black fog. Other common graphical issues, like polygon tearing and clipping, occur regularly. Glitches include falling through platforms into a digital abyss, as well as textures that sometimes fail to appear, leaving blank white spots in their place. As is the case with most games based on a license, the visual emphasis has been placed squarely on the characters. Their animation is particularly impressive--Aladdin will hold out his arms for balance while walking on thin ledges, and he'll whip his legs while swinging from ropes to gain momentum. The emotional expression achieved by the character animation looks like it could be the product of one of Disney's artists. Despite some problems, Nasira's Revenge still looks sharp the majority of the time. The colors are bright, the frame rate is usually solid, and the animation is of Disney quality.
In general, the voice acting is excellent, and again, I wouldn't be surprised if the talent came from within Disney's ranks. It's disappointing that Robin Williams ditched his gig as the voice of the genie, but Gilbert Godfried has returned to play the obnoxious parrot. The repetitive Arabian music is pulled directly from the Aladdin films, so it rarely becomes offensive. There are some auditory glitches in our boxed copy, including several songs that either skip or begin playing in reverse.
There are flashes of Disney's magic in several aspects of Nasira's Revenge, but it isn't enough to overcome the game's technical shortcomings. Adults will find it far too easy, and kids will bemoan its torpid controls. Nasira's Revenge does succeed at being fun at times, but the game ends right around the time it begins. If you're looking for a one-day pacifier for the kids, give Nasira's Revenge a rent. Experienced players should leave this one to gather dust in the discount bins.


Tuesday, August 14, 2012

Farm Mania Game For PC Full Version Free Download

Plant vegetables, raise animals, become a beekeeper...the possibilities are endless in Farm Mania! The more plants and animals you have, the more products you've got and the more money you can earn from selling them! There are many different bonuses and upgrades for all your activities such as energy drinks and shoes to move faster, more efficient equipment and much more! So, come spend some time in the country with Anna and her family in Farm Mania!
Full Farm Mania Game Features:
An Exciting Life On The Farm!
60 Action-Packed Levels!
Play Arcade Or Casual Mode!
Spend Some Time In The Country!
Awesome Farm Mania is a Action and Arcade game for Windows Operating System that available for free download. Just a few moments you need for Farm Mania Game to get downloaded and installed with a fast Internet Connection. You can play Farm Mania during one hour for free. After this you have two options: uninstall the game or buy Farm Mania Full Version Game for your Pc.
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Download free f 22 raptor game full version setup

The Lockheed Martin/Boeing F-22 Raptor is a single-seat, twin-engine fifth-generation supermaneuverable fighter aircraft that uses stealth technology. It was designed primarily as an air superiority fighter, but has additional capabilities that include ground attack, electronic warfare, and signals intelligence roles.[5] Lockheed Martin Aeronautics is the prime contractor and is responsible for the majority of the airframe, weapon systems and final assembly of the F-22. Program partner Boeing Defense, Space & Security provides the wings, aft fuselage, avionics integration, and training systems.

The aircraft was variously designated F-22 and F/A-22 during the years prior to formally entering USAF service in December 2005 as the F-22A. Despite a protracted and costly development period, the United States Air Force considers the F-22 a critical component of U.S. tactical air power, and claims that the aircraft is unmatched by any known or projected fighter,[6] while Lockheed Martin claims that the Raptor's combination of stealth, speed, agility, precision and situational awareness, combined with air-to-air and air-to-ground combat capabilities, makes it the best overall fighter in the world today.[7] Air Chief Marshal Angus Houston, former Chief of the Australian Defence Force, said in 2004 that the "F-22 will be the most outstanding fighter plane ever built."[8]

The high cost of the aircraft, a lack of clear air-to-air combat missions because of delays in the Russian and Chinese fifth-generation fighter programs, a U.S. ban on Raptor exports, and the ongoing development of the planned cheaper and more versatile F-35 resulted in calls to end F-22 production.[N 1] In April 2009 the US Department of Defense proposed to cease placing new orders, subject to Congressional approval, for a final procurement tally of 187 operational aircraft.[10] The National Defense Authorization Act for Fiscal Year 2010 lacked funding for further F-22 production. The final F-22 rolled off the assembly line on 13 December 2011 during a ceremony at Dobbins Air Reserve Base.[11]

Since 2010 the F-22 has been plagued by unresolved problems with its pilot oxygen systems which contributed to one crash and death of a pilot. The fleet was grounded for four months in 2011. The Raptor fleet has resumed flight operations, although problems with the oxygen systems have continued to be reported.[12]


Monday, August 13, 2012

Spider man 2 PC Game Free Download Full Version

Spiderman 2: The gameplay in Spider-Man 2 is stripped-down to a fault.
In this day and age, most third-party games are released across multiple platforms. When the game in question is a major licensed property, like Spider-Man 2, it's almost guaranteed that you're going to get the same game on several different systems. Activision did this, in part, by releasing a Treyarch-developed Spider-Man 2 game on the Xbox, PlayStation 2, and GameCube. But for some reason that game didn't make its way to the PC. Instead, PC owners are getting a completely different game. Between the game's overly simplified gameplay mechanics and its weak presentation, this is definitely a case where "different" doesn't mean "better."
The PC version of Spider-Man 2 has overly simplified gameplay.
At its core, the PC version of Spider-Man 2 is attempting to do the same thing that the console game does. It takes only the most basic shreds of story from the movie of the same name and inserts them into an action game. In an attempt to liven things up a bit, the game does more than merely pit Spider-Man against Dr. Octopus. You'll also face other villains, like Mysterio, the Puma, and on multiple occasions you'll square off against Rhino. When you aren't doing that, you're stopping bank robberies and beating up on other, lesser thugs. Generally speaking, the game doesn't go out of its way to tell any story at all. You'll get a cutscene here and there, but most of these cutscenes are ugly. A few of them come from the console versions of the game, and these look just fine. But the cutscenes that were created specifically for this version of the game are awful. They run at a choppy frame rate, and the scenes would probably look better if they were just rendered in-engine.
The gameplay in Spider-Man 2 is stripped-down to a fault. The game controls like your standard third-person PC action game, with the mouse controlling your turning and viewpoint and the keyboard controlling your actual movement. The left mouse button is a context-sensitive, all-purpose action button. If you're pointing your targeting crosshairs at an enemy, an onscreen targeting device will say "attack" or "web" if you aren't close enough to punch. Pointing at the side of a building or other flat surface will let you "zip" to that location with a touch of the button. In some cases, you'll be able to "shoot" web balls at various targets. And when you're close enough to a swing icon, your targeting device will light up and say "swing."
Graphically, Spider-Man 2 looks OK. Most of the game takes place in a city environment, but the rigid, boxlike structure of the skyscrapers doesn't make you feel as though you have any sort of citylike freedom. The game's textures are passable, though most of the non-player models are ugly and animate poorly. When you beat enemies, they blink out of existence with a static effect that makes you feel as if you're playing some sort of "Spider-Man in The Matrix" mod. The whole game just looks dull and unexciting, both technically and artistically.

Each boss battle starts with a diagram that spells out exactly what you need to do.
Most of the sound effects in the game are good, but this is offset by some bad voice acting. You'll hear some of the voices from the movie here, but Tobey Maguire must have used up all his voice-acting energy on lines for the console version of the game. Here, the script is bad to begin with, and the line delivery isn't any better. The game has some music, but it basically just fades into the background and stays there.
Why didn't the PC get the good version of Spider-Man 2? Who decided to make an entirely different and decidedly mediocre version of the game specifically for Windows users? We may never know the answers to these questions, but as for your question about whether or not you should spend your time and money playing this version of the game, the answer is definitely no.


Sunday, August 12, 2012

The King of Fighters 2001 PC Game Full Version Free Download

The King of Fighters 2001: Spend some time with it and you'll eventually realize that it's one of the deepest, most technical 2D fighting games ever made.
Arcade-game developer SNK officially went out of business in 2001, but that hasn't seemed to slow down what is apparently a new generation of games for the company's NeoGeo arcade hardware. One of the last projects the company was working on was The King of Fighters 2001, the latest edition in SNK's annual fighting game series, along with a new developer, Eolith. And while certain aspects of KOF 2001 may seem very different from previous games, spend some time with it and you'll eventually realize that it's one of the deepest, most technical 2D fighting games ever made.
It's no secret that SNK's NeoGeo hardware is old. Over 10 years old. That's why its games still use low-resolution, hand-drawn sprites for its characters, rather than switching to a 3D engine or at least using high-frame-rate, high-resolution graphics. The age of the NeoGeo hardware seems painfully obvious when you look at KOF 2001's shoddy background stages, which look generic at best and ugly and pixelated at worst. But over the years, SNK's artists have perfected a bunch of visual tricks to help add detail to their characters and give them lots of personality. And KOF 2001's characters have lots of personality--as much as you'd expect from SNK, a company with a history of making some of the most distinctive and memorable 2D fighting game characters ever. You'll see it in your character's win poses and taunts and in other extra animations. It's true (and unfortunate) that KOF 2001 reuses a lot of old character animation from previous games, so that some characters--especially the newest ones--look better than others. But most characters have at least some new animations, win poses, and special attacks--more than enough to make each one more interesting than they were in the previous game, KOF 2000.
Another KOF tradition is good voice acting; KOF 2001's voice work is about as good as it was in 2000. Sullen, moody characters like Iori and Kyo snarl and sneer appropriately, while upbeat, smart-mouthed characters like Ramon and Joe hurl insults at their opponents and laugh in their faces. KOF 2001's sound effects are pretty much adequate; they resemble those from previous years, which is just fine. Quick jabs sound like quick jabs, strong punches sound like strong punches, and KOF's infamous suite of flashy explosions and fiery bursts of flame sound just like you'd expect them to. Unfortunately, KOF 2001's music isn't as good. From the series' beginning in 1994, its soundtracks were eclectic mixes of funk, jazz, '80s-style guitar rock, and heavy metal, though in later years, the soundtracks have degenerated into generic techno music. KOF's music is at an all-time low in 2001. Though it tries to hold to a theme of mostly bass and percussion, it all ends up being the same kind of bland, forgettable techno music you've heard about a zillion times in every other video game with a techno soundtrack.
Fortunately, if you play KOF 2001, you'll probably ignore the game's awful background stages and mediocre music, because you'll be too busy fighting it out to notice anything else. KOF 2001 has a roster of 40 different playable characters, but they're all remarkably well balanced; you can pit just about any of them against any other and have a fair fight. And every character has enough special attacks and strategies to be interesting--unlike in KOF 2000 and KOF '99, which simply dumbed down a lot of characters to favor the new striker system. Strikers--extra characters that you call in from offscreen to do a single attack or two--are still in KOF 2001, but they're much more balanced than in previous games and are actually completely optional in 2001. Basically, the game gives you four character slots, and you can choose as many playable characters as you want--four playable characters with no strikers, two playable characters and two strikers, and so on. If you don't pick any strikers, you characters will do less damage and won't be able to perform their most powerful super attacks; if you pick one or more strikers, you'll be able to do more damage and access super attacks, but you'll have fewer playable characters on your team. It's a system that resembles Capcom vs. SNK 2's ratio system, but it's much more balanced.

But that isn't all. KOF 2001 also has super cancel attacks, which let you quickly cancel a special attack and turn it into a super attack, as in Street Fighter EX and Street Fighter III. 2001 also has "wire attacks," which bounce your opponent off the corner of the screen and let you quickly hit your opponent with a follow-up attack, like the wall juggles in Guilty Gear X. You'll find plenty of skills to master in KOF 2001 without getting into the specifics of each of your favorite characters, though you'll definitely want to do that too, especially with some of the new characters in the game. For instance, the newcomer Mei Lee is a martial artist with two completely distinct fighting stances that you can switch between in an instant, while another newcomer, Angel, is a completely original and completely bizarre character with a huge set of special attacks that are keyed off of a single kick. And if you're playing the game at your arcade, you should actually be able to play some decent practice rounds in a single-player game, since the computer opponents generally aren't too tough, at least until you get to the end. The final battle with KOF 2001's boss character is probably the most insanely difficult and frustrating fight in the entire series. But if you're lucky enough to play KOF 2001 at an arcade with some actual competition, you'll find that the game holds up extremely well in head-to-head play.
     Most King of Fighters diehards will tell you that '98 was the best game in the series because of its excellent character balance and its huge character roster (38 characters, plus 12 "alternate" versions of some characters) of very deep, interesting characters. KOF 2001 doesn't have the sort of flat-out character-against-character matchups that '98 did, because of its strikers and its varying team sizes, but it's still a great game in its own right. Its different options, striker and wire attacks, and sizeable character roster will let you play KOF 2001 for a good long time before you tire of it--and they also help make KOF 2001 one of the deepest 2D fighting games ever.


WWE Impact 2011 PC Game Full Version Free Download

WWE Impact 2011 series has been around for more than a few years now, and like a time-worn WWE superstar, it is starting to get creaky in its old age. The core mechanics that fuel the entertaining action still set the stage for some great fights, but the perennially problematic collision detection and finicky positioning mechanics are taking their toll. The new modes and refinements in WWE Impact 2011 are more focused on setting up matches than landing gut punches, which makes the game feel more like a meddling manager than a reigning champion. Yet though the series may be getting long in the tooth, there's still enough action to satiate those with a penchant for powerbombs.
     One of Smackdown vs. Raw's strengths is that it gives you the freedom to stage a huge variety of matches. 2011 offers more ways to tweak your showdowns than ever, with new locations and expanded match creation options. Whether you're setting your favorite superstar up to take on his archrival in an extreme rules match, or taking on a few friends in a Hell in a Cell diva showdown, it's fun to set the stage and then fight your way through a contest of your own devising. Furthermore, almost every match you play gets roped into the new Universe mode. This mode sets everything within the context of the WWE television schedule, including regular shows and marquee monthly events. You can play or simulate the matches that the game sets up or tweak the parameters to structure events to your liking. Matches that you play outside of Universe mode get slotted into the schedule, and the game often interjects melodramatic cutscenes and surprise events. Universe mode creates an enjoyable sense of continuity, but on the whole, it is little more than a new structure for the same familiar action.
The sheer number of moves you can pull off in the wide variety of different match situations is still very impressive. Knowing your wrestler's arsenal and maneuvering your opponent into just the right situation for a devastating attack is definitely satisfying. There have also been some refinements made to the core mechanics this year, particularly in matches that involve environmental elements like ladders and tables, resulting in some more realistic and more impactful falls. Unfortunately, the problems with the underlying physics system still linger. Collision detection remains a problem that can cause your strikes and grapples to go awry at frustrating moments, and this issue becomes even more problematic when there are more than two wrestlers in the ring. Learning to execute a wide variety of moves isn't enough; you have to know when the game will let you execute them. It may be unrealistic to expect to be able to perform any basic move at any time, but you should merely have to learn the rules--not the rules and the flaws. This has been the case with WWE Impact 2011 for years, and while it is certainly possible to have a lot of fun fighting both AI and human opponents, these flaws still put a damper on the excitement. The sound effects further lessen the thrill of competing on the WWE stage, making a flying leap from the top turnbuckle sound about as intense as a door slammed by someone who is mildly annoyed.

The Road to Wrestlemania mode returns with five different individual storylines for you to follow. Each is packed with the WWE's signature melodrama, and you can now make choices throughout the story that influence how it all plays out. This mode also features new sections that put you in control of your wrestler from a behind-the-character third-person perspective. You can roam around a small backstage area where you can talk to other wrestlers, pick fights, and visit the trainer to cash in your experience points for attribute improvements. It's nice to have some autonomy as you make your way toward Wrestlemania, and the stories can take more than a few hours to complete.
You can also craft stories of your own in the enhanced story designer. Improved menus, a new tutorial, expanded options, and the ability to create branching paths make the second iteration of this feature even better. The rest of the creation tools are still very impressive, and you can easily lose hours making your own superstars, finishers, entrance videos, highlight reels, and move sets. You can also enjoy the fruits of other players' labors by browsing and downloading content from the online community creations hub. Competitive multiplayer has more options than before, but even the new stuff is plagued by old issues. In addition to one-off matches that can now include up to six players, Royal Rumble has joined the ranks of online competition. While the sheer size and intensity of Royal Rumble makes it an appealing addition, connectivity issues can make it tough to actually get into a match. Once you are in the ring, nagging lag can cause serious problems, especially during crucial struggles on the ropes. Given that only 12 players can enter the 30-man Royal Rumble, getting eliminated might not mean you are out of the action for good. You can be randomly assigned to an incoming AI wrestler, and idle players can try to predict who the next player to enter or exit will be in order to win some bonus points. A new online experience system tracks your persistent rank and lets others know how often you have won, lost, or quit matches. Though lag and occasional bugs may force you to quit and besmirch your reputation, there is no shortage of formidable online opponents waiting to test your skills in the ring.
Though the online arena can be both enjoyably tough and frustratingly flawed, it's fun to have access to a wide range of creative output. Those who buy the game new receive a code that grants them access to all the online features, while those who buy the game used have to pay extra for the privilege. All told, WWE Impact 20112011 delivers the same solid action, extensive customization options, and robust creation tools that the series has been providing for years, making it one of the best wrestling games around. There are some improvements and some new elements, but the core action of the game remains largely the same, and the perennial problems are still present. Those hoping for something more exciting than last year's fare are going to be disappointed, but if you're hungering for a fresh serving of ways to explore the world of sports entertainment, then WWE Impact 2011 delivers.


F-16 Aggressor PC Game Full Version Free Download

F16 aggressors:The real shame of it is there is a fine, fine flight simulator at the core of Aggressor.

Sometimes when I'm cleaning my ears I push the Q-tip just a little too far in, and it hits something that hurts like hell. It kind of hums for a while and then settles into a dull ache. The thing is, I can experience this sensation all I want for about a quarter cent per tip, whereas Bethesda would have me pay upwards of $40 for relatively the same sensation. That throbbing in the brain, that jabbing pain in the head: That's about what I took away from Bethesda's first attempt at a flight simulation, F-16 Aggressor.
British flight sims are like the British: They may have one or two good bits, but it always goes to hell when you get to the teeth. In the case of British sims, things always go to hell when you get to the controls. They wind up assigning simple commands like "fire guns" to Alt + Ctrl + ~ and so forth. Let's face it: There has never been a British sim that was worth a damn out of the box. DID took two years to get EF2000 up to par, and Total Air War still isn't exactly burnin' 'em up. Rowan seems to assign controls by having a chicken pick at three successive keys and binding all three to a common command like "raise flaps." And now we have GSI, composed of former employees of DID, and their brainchild F-16 Aggressor. Their key assignments aren't as baroque as in other games, but they've managed to commit the Unholy Trinity of sim no-nos: no key mapping, no joystick configuration, and, stunningly, no keycard included in the packaging. It's almost like they want to make your brain hurt.
F-16 Aggressor has puzzling aspirations. The designers actually set out to re-create Strike Commander. Remember Strike Commander? It was going to be Origin's flight sim version of the Wing Commander format, a narrative-driven mercenary flight simulation. Unfortunately, it didn't turn out quite right. It was incredibly late, pretty buggy, and just not all that impressive. So of course it makes perfect sense to emulate it. And then, to really nail the lid down, GSI emulates it badly.
The real shame of it is there is a fine, fine flight simulator at the core of Aggressor. GSI has modeled the F-16's flight properties with commendable detail. The funky handling of the rudders at certain speeds, tough landings, speed bleeding, and other things related to flight are all smack on. It's a flight model worthy of the best F-16 sims, poised to offer the hard-core crowd everything it could demand... until you get to the systems modeling. These are more on par with a Novalogic game. The complex instrument modeling of Falcon 4.0 and other true hard-core sims is only hinted at in Aggressor.
This is not a problem for a midlevel sim, but Aggressor has pretensions of hard-core greatness - pretensions that crash to the ground due to grossly simplified radar controls. A sim has two prime components: the modeling of the flight of the plane and the modeling of the systems. On one count, the developers succeed at realism, and on the other, they fail. In the end, they scuttle all their good programming by failing to offer any realism or difficulty switches whatsoever. The flight model is set to its full realism level at all times. When you have a very realistic flight model, an unrealistic set of sensors, and no ability to change the complexity of anything, you have some truly schizoid problems.
Graphically, while F-16 is quite good, if at times mind-blowing, it's true that there are better-looking, better-performing sims out there. The terrain is a bit patchy, but object modeling is good. Cockpits look very good and have effective dynamic animations for throttle and stick. HUD overlays and quick-view keys provide excellent perspectives on the instruments. In another stunning lapse, however, GSI has failed to include a padlock view. This makes situational awareness well nigh impossible and deals another serious blow to the sim.
Possibly the most baffling aspect of F-16 is its alleged "mercenary flight sim" nature. You would expect to have to fly missions to earn money to pay for weapons and upkeep on your planes. That was the plan in early specs for this game, and there are traces of it left. You still fly for money, but the money is merely used to rate your performance. It has no other function. As for the "mercenary" element, it's mainly limited to mission structure and some cursory background info. Missions range across Africa and include a fair selection of strike and dogfighting action. Without any in-game mission statements or target priorities, it's often hard to remember just what you're supposed to be doing. The quick-start missions allow for some custom dogfighting configurations, but there's no mission editor. As for the AI, it's OK, but nothing special. Wingmen (when you have them, which is rarely) aren't much help, and enemy pilots aren't all that aggressive. At least Aggressor has multiplayer, which compensates for these failings only slightly.
Aside from a very good flight model, there really isn't a lot for which to recommend F-16 Aggressor. For a company to create a sim with not only no key mapping, but also no key assignment card, is just mind-blowing. (You can find the key assignments buried in a 200-page manual.) This feels like a game that started out really good, with some strong elements and good design intentions. But then it got delayed over and over, features were dropped, sections removed, and finally it just shipped. You know, like most computer games.

Need for Speed 3 Hot Pursuit PC Game Full Version Free Download

Need for Speed 3 Hot Pursuit: Not only is the latest Need for Speed miles ahead of the last NFS game, but it approaches (and dare I say surpasses?), the best of the consoles in terms of sheer fun and speed.

I don't usually play racing games on the PC. Either they're pale imitations of the arcade and console racers, or they're boring 50-lap simulations. I mean, why play Need for Speed II and Test Drive 4 on the PC when I can play Super GT in the arcade and Gran Turismo on the PlayStation? For ages, I told friends that the PC had nothing on the arcade, even venerable classics like Daytona and Sega Rally. Well, I think I'm going to be eating crow for the next few weeks... and loving it. Not only is the latest Need for Speed miles ahead of the last NFS game, but it approaches (and dare I say surpasses?), the best of the consoles in terms of sheer fun and speed.
Need for Speed III is a great game. It has an exhilarating sense of speed, clean and beautiful graphics, polished production values, and trackloads of unadulterated fun. In many ways, Need for Speed III has that same addictive quality I found in Quake II, Starcraft, and Heroes of Might and Magic. That's pretty celebrated company, but I don't think it's an unfounded categorization. Need for Speed III has that same "just one more turn or just one more deathmatch" quality that the other games have. And just like in those games, the action in Need for Speed III is so engrossing and rewarding that the next time you come up for air, you'll find that two hours have whizzed by.
While Need for Speed III shares an addictive quality with those games, it has something of its own: pure speed. This game is fast and fun. The frame rate is fast and incredibly clean. I've played my fair share of PC and console racers where the pop-up was horrible, as cliffs and buildings would suddenly appear out of thin air, many seconds after you should have seen them on the horizon. Whether it's the smart track design or the beautiful engine, the bottom line is that I only saw one or two instances of minor pop-up. And multiplayer is as fast and fun as the single-player experience. The sound of your revving engine and the fast frame rate both combined to create the illusion of breakneck speeds, although the replays didn't look quite as fast I would have liked.
Aside from the speed and addictive quality, Need for Speed III has the requisite list of features that marketers like to put on boxes, journalists like to list, and consumers always look for. There are many cars, with subtle differences, and the ability to tweak more than a few car qualities, such as steering speed, aerodynamics, and suspension. And, surprisingly, the tweaks will affect your car noticeably.
In classic Need for Speed fashion, there are more than a dozen supercars to race, including several bonus cars that open up with sustained excellent race results or cheat codes. The range of cars is a fascinating gallery of every car enthusiast's dream vehicles: Corvettes, Ferraris, Lamborghinis, Porsches, Jaguars, Mercedes, and an Italdesign prototype car. There are also roughly ten tracks, including the bonus track, encompassing several different environments and difficulty levels. You'll race through a canyon, snowy mountain caps, urban utopia, and forests. You can race during nighttime and in rain to add further to the track variety. Visibility takes a huge hit in either condition, making races on the harder courses incredibly treacherous. Unfortunately, I didn't experience any noticeable difference in driving under rain; the road didn't appear any slicker and handling was pretty much consistent with perfect weapon. If there was a difference, it was too subtle for me to notice.
The single-player game modes include a single race, knockoff (where you eliminate the last place of each race), tournament (where you race through the entire circuit for points), and hot pursuit. Hot pursuit is EA's answer to all the critics who lamented the loss of the cops in Need for Speed II. You aren't only trying to outrace an opponent, but also escape the pursuing cops. Three tickets, and you're out. Or alternatively, you can play the cop in pursuit. The radio chatter alerting you to the cops' presence and their strategies (pursuit or roadblock) are nice touches.
The graphics in the game are pretty amazing. The reflection on the cars is outstanding, as is the rain, and the leaves and dust that follow in your wake. The lighting is especially impressive during the night and rain races. Best of all, everything, including the up to seven competitors, animating background objects, and your rearview mirror, can be packed on screen with barely a hint of a performance hit (OK, sometimes, it will slow down slightly, but not by much). The production values on the track briefings and the car gallery are also first-rate.
There are a few problems. For one, the dashboard doesn't light up at night, and there are no windshield wipers at your disposal during rain. It's disappointing that there's no damage to your cars. I understand that none of the car companies want to see their poor little vehicles hurt in this game, but what's the excuse for not being able to dent the nonsupercars you crash into? And unlike in the latest Sega arcade racers, the cars in Need for Speed III, while maintaining an effective illusion of high-speed driving, sometimes appear too much like they are gliding on the road rather than actually driving and hugging the road. And why not just open all the regular cars (not the bonus cars) in hot pursuit, knockoff, and tournament mode? Still, it's a testament to the game's addictive fun factor that when I was racing, none of these shortcomings ever bothered me. While the arcades still have the edge in racing games, Need for Speed III goes a long way toward giving PC gamers a real taste of exhilarating arcade speed and action.